The best highlight of the tracks is the racing segments on the magnetic cushion. Players almost go from surprise to surprise, when on the same track there are … too many different branches, all of which are extremely rationally designed, skillfully and balanced. In Grand Prix racing mode with a total of 8 trophies x 4 completely separate races, it can be said that the experience of space speed in Mario Kart 8 is very rich. The vast sky, the track on the bottom of the sea, even on the wall – all the available space in the track is fully utilized by Mario Kart 8. Indeed, fully grasping that the heart of a racing game lies in the layout of the tracks, Mario Kart 8 has turned the arena of speed into a true wonder. For example, as soon as I “touch” the game, I was extremely impressed with the statement “Defy the laws of gravity” printed on the cover of the disc. Inheriting these quintessence, Mario Kart 8 goes a step further when he brings many unique … monstrous improvements. For example, a list of characters with unique cars, the gameplay while “picking up” random weapons to … destroy each other, and an exciting atmosphere”!
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Since its launch, Mario Kart has written the definition for the “shooting car racing” game series – and what it builds has turned into the standards for similar games to follow. The latest version called Mario Kart 8 debuting on the Wii U system once again affirms this “unbeaten” position, not only conveying all the quintessence of the past – comes with additional additions and impressive improvements. While there have been many similar titles released, such as Chocobo Racing and Sonic & Sega All-Stars Racing – Mario Kart’s unique position remains unshakable, partly due to the influence from the legendary Mario plumber. Undeniably, the name at the top of this list of racing genres must be Mario Kart. Interestingly, it is not only competing for each other for the speed of the clock, but the players also have to find a way … to defeat their opponents with all kinds of weapons and the most monstrous “toys”. The first forerunner of this genre is probably traced back to the SNES game Mice Bikers From Mars in the 1990s. When referring to the issue of “life and death”, the writer wants to mention a “variant” of the racing game – temporarily called the game … “shooting car racing”. Maybe because the feeling of solitary rivalry always has a strong attraction, or more simply – because of the feeling of defeating the limit, betting on your own life is always a “hormonal” dose very strong. In the game simulation sports, “racing” has stood in its line, unlike other sports.